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Hecarim

the Shadow of War
Ban Rate 0%
Middle
100%
Win Rate
18.28%

Pick Rate
0.13%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 18.18% 15.50% 21.43% 17.05% 21.82% 12.50% 33.33% 33.33%
Pick 59.14% 46.24% 35.13% 31.54% 19.71% 5.73% 1.08% 1.08%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.
350

Long Sword

+10 Attack Damage
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
Win 18.52% 20.24% 18.99% 19.12% 24.49% 20.45% 10.00% 6.67% 29.41%
Pick 77.42% 60.22% 28.32% 24.37% 17.56% 15.77% 14.34% 10.75% 6.09%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
1250

Phage

+200 Health
+15 Attack Damage

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
400

Ruby Crystal

+150 Health
1050

Sheen

+250 Mana
+10% Cooldown Reduction

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
350

Long Sword

+10 Attack Damage
300

Dagger

+12% Attack Speed
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
350

Sapphire Crystal

+250 Mana
1100

Stinger

+35% Attack Speed

UNIQUE Passive: +10% Cooldown Reduction
Win 20.43% 21.69% 18.54% 19.33% 18.75% 21.74% 31.82% 19.05% 25.32%
Pick 66.67% 59.50% 54.12% 42.65% 40.14% 32.97% 31.54% 30.11% 28.32%
First Item
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2425

Enchantment: Cinderhulk

+325 Health
+20% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
Win 29.66% 15.15% 4.00%
Pick 42.29% 11.83% 8.96%
Time 9 min 8 min 9 min
Boots
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 21.28% 9.26% 24.07% 36.36% 20.00% 0.00% 33.33%
Pick 33.69% 19.35% 19.35% 7.89% 1.79% 1.43% 1.08%
Time 9 min 7 min 9 min 8 min 8 min 10 min 9 min
Second Item
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2600

Sterak's Gage

+400 Health
+30% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health that decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% additional Base Attack Damage for 8 seconds.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
Win 23.08% 40.91% 40.91%
Pick 9.32% 7.89% 7.89%
Time 12 min 11 min 12 min
Popular Items
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2600

Sterak's Gage

+400 Health
+30% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health that decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% additional Base Attack Damage for 8 seconds.
2425

Enchantment: Cinderhulk

+325 Health
+20% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 28.76% 21.28% 27.59% 9.26% 24.07% 26.00% 37.50% 15.00% 37.84%
Pick 54.84% 33.69% 20.79% 19.35% 19.35% 17.92% 17.20% 14.34% 13.26%
Time 10 min 9 min 11 min 7 min 9 min 12 min 12 min 9 min 13 min
Winning Items
3400

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3100

Edge of Night

+55 Attack Damage
+35 Magic Resist

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active - Night's Veil: Channel for 1.5 second to grant a spell shield that blocks the next enemy ability. Lasts for 5 seconds (45 second cooldown).

(Can move while channeling, but taking damage breaks the channel.)
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 75 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, revealing invisible traps and revealing / disabling wards (90 second cooldown).
3000

Banshee's Veil

+70 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2600

Sterak's Gage

+400 Health
+30% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health that decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% additional Base Attack Damage for 8 seconds.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 100.00% 66.67% 50.00% 50.00% 50.00% 50.00% 37.84% 37.50% 36.36%
Pick 0.72% 1.08% 0.72% 0.72% 0.72% 1.43% 13.26% 17.20% 7.89%
Time 16 min 16 min 12 min 16 min 13 min 13 min 13 min 12 min 8 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
45.00% 100.00%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9
+0.95 attack
damage
Win 23.53%
Pick 42.65%
Seals

Greater Seal of Armor

+1 armor
x 9
+1 armor
Win 18.95%
Pick 54.84%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9
+1.34 magic
resist
+0.16 magic
resist per level
Win 19.54% 14.29%
Pick 31.18% 7.53%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 1
+2.25 attack
damage
+4.5% attack
speed
+1.5% movement
speed
+2.25 attack
damage
Win 28.00% 26.92% 12.00% 18.18%
Pick 26.88% 9.32% 8.96% 7.89%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
22.22%
41.94%

Sorcery

+2.0% increased Ability damage
18.81%
36.20%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
16.36%
39.43%

Feast

Killing a unit restores 20 Health (30 second cooldown)
27.38%
30.11%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
11.76%
6.09%

Vampirism

+2.0% Lifesteal and Spell Vamp
25.89%
40.14%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
14.42%
37.28%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
19.72%
25.45%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
19.78%
32.62%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
28.13%
11.47%

Battering Blows

+7% Armor Penetration
23.33%
21.51%

Piercing Thoughts

+7% Magic Penetration
40.00%
3.58%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
26.09%
8.24%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
25.81%
11.11%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
14.29%
5.02%

Wanderer

+3% Movement Speed out of combat
17.98%
31.90%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
25.77%
34.77%

Runic Affinity

Buffs from neutral monsters last 15% longer
26.32%
13.62%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
16.67%
21.51%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
20.83%
25.81%

Merciless

Deal 3% increased damage to champions below 40% Health
20.15%
48.03%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
23.08%
13.98%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
8.82%
12.19%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
25.00%
8.60%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
24.27%
36.92%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
27.78%
19.35%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
11.76%
12.19%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
19.05%
7.53%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
22.95%
21.86%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
20.00%
1.79%

Recovery

+2.0 Health per 5 seconds
15.56%
32.26%

Unyielding

+5% Bonus Armor and Magic Resist
11.36%
31.54%

Explorer

+15 Movement Speed in Brush and River
5.00%
14.34%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
17.14%
37.63%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
9.52%
7.53%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
9.90%
36.20%

Veteran's Scars

+50 Health
14.75%
21.86%

Insight

Reduces the cooldown of Summoner Spells by 15%
12.16%
26.52%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
14.55%
19.71%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
9.09%
7.89%

Swiftness

+15% Tenacity and Slow Resist
10.47%
30.82%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
21.21%
11.83%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
14.29%
7.53%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
13.58%
29.03%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
15.38%
4.66%

League of Legends Patch 7.13

Last 7 Days Platinum+ Only

279

Hecarim Games Analyzed

Average Hecarim Game Stats

Physical Damage: 4258 (70.60%)
Magic Damage: 1544 (25.61%)
True Damage: 228 (3.78%)
Total Damage Dealt: 6032
Total Damage Taken: 23397
Healing: 4359

Kills: 3.37
Deaths: 9.34
Assists: 8.53
Largest Kill Spree: 1.17
Gold: 9,512
CS: 0.00
Jungle CS: 6.45
Enemy Jungle: 2.96
Analyzed: 279.00
Lolalytics Builds

Hecarim Base Stats

Health: 670 (+90)
Health Regen: 7.75 (+0.75)
Mana: 317.2 (+40)
Mana Regen: 7.1 (+0.6)
Move Speed: 345
Attack Damage: 61.2 (+3.2)
Attack Speed: 0.67 (+2.5%)
Attack Range: 175
Armor: 30.72 (+4)
MR: 33.35 (+1.25)