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Fury+4% Attack Speed
Sorcery+2.0% increased Ability damage
Fresh BloodYour first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
FeastKilling a unit restores 20 Health (30 second cooldown)
Expose WeaknessDamaging enemy champions causes them to take 3% more damage from your allies
Vampirism+2.0% Lifesteal and Spell Vamp
Natural TalentGain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
Bounty HunterDeal 1% increased damage for each unique enemy champion you have killed
Double Edged SwordDeal 3% additional damage, take 1.5% additional damage.
Battle TranceGain up to 3% increased damage over 3 seconds when in combat with enemy Champions
Battering Blows+7% Armor Penetration
Piercing Thoughts+7% Magic Penetration
Warlord's BloodlustGain increasingly more Life Steal based on your missing health against champions (up to 15%). Against minions gain 50% benefit (25% for ranged champions).
Fervor of BattleHitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
Deathfire TouchYour damaging abilities cause enemy champions to take magic damage over 4 seconds.
Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power
Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
Wanderer+3% Movement Speed out of combat
SavagerySingle target attacks and spells deal 5 bonus damage to minions and monsters
Runic AffinityBuffs from neutral monsters last 15% longer
Secret StashYour Potions and Elixirs last 10% longer.
Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
AssassinDeal 2% increased damage to champions when no allied champions are nearby
MercilessDeal 3% increased damage to champions below 40% Health
MeditationRegenerate 1.25% of your missing Mana every 5 seconds
Greenfather's GiftStepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
BanditGain 1 gold for each nearby minion killed by an ally.
Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
Dangerous GameChampion kills and assists restore 5% of your missing Health and Mana
PrecisionGain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
IntelligenceYour Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
Stormraider's SurgeDealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
Thunderlord's DecreeYour 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.
Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
Windspeaker's BlessingYour heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
Recovery+2.0 Health per 5 seconds
Unyielding+5% Bonus Armor and Magic Resist
Explorer+15 Movement Speed in Brush and River
Tough SkinYou take 2 less damage from champion and neutral monster basic attacks
SiegemasterGain 8 Armor and Magic Resistance when near an allied tower
Runic ArmorShields, healing, regeneration, and lifesteal on you are 8% stronger
Veteran's Scars+50 Health
InsightReduces the cooldown of Summoner Spells by 15%
Perseverance+50% Base Health Regen, increased to +200% when below 25% Health
FearlessGain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
Swiftness+15% Tenacity and Slow Resist
Legendary Guardian+3 Armor and Magic Resist for each nearby enemy champion
Grasp of the UndyingEvery 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
Courage of the ColossusGain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
Bond of Stone+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.